                           Sysop Release Notes

                 +        Version 1.12 - 04/01/98             +
  
   NOTICE: My home page is up now. To access my home page for the latest
   updates visit http://home.att.net/~aussie.mfreeman/home.htm

   There were no bugs reported to me over the Internet or in email on our
   support bbs since the last release back in January. Wow, I must be pretty
   good at this. No problems??? I discovered the bug about a month ago while
   testing v1.11 on our support bbs. I'v been just sitting here waiting for
   someone to report it. Since noone has reported it I haven't bothered to
   release a new version since I thought well if noone has reported it, it
   couldn't be causing to many headaches. Maybe you have noticed this bug but
   you didn't know it was actually a bug caused by Global Registries.

1. If you hold down your <-- --> key on your keyboard while moving your
   character you'll notice on some PC's that when the buffer overflows Lord II
   has this REALLY ANNOYING habbit of kicking you out of the screen your in to
   display the routine that display the (Y)esterdays News (T)odays news again
   (C)ontinue prompt. The bug appears when you try to go back into the game.
   If you try to go back into the game, nothing happens and your left hanging.
   Your only choice is to (Q)uit the game. Did anyone notice this?????

   Because of the extreme complexity of the code written for GR, it seems it
   was at fault. I'v removed the code I added to LOGSTUFF.REF in v1.11 and
   placed it in another program. As we say its now more BUFFER happy and you
   can go back into the game without a problem.

2. Changed all date output to include century as well as years in displays.
   The new format is mm/dd/ccyy for eg 03/01/2000 would denote March 01, 2000.
3. Removed the ansi screen that displayed the name of the bbs GR was registered
   to. When entering the module, you go straight in now with a display.
4. Added 30day demo feature for TEST drive Sysops.
5. Added <REGISTERED> <UN-REGISTERED> display on main menu display.

                 +        Version 1.11 - 01/20/98             +

1. This is a maintenance release. There were no bugs to fix, and if there were
   any, those were not reported to me. I did rewrite/add/change a few routines
   for optimization purposes.
2. Ack! The left bracket of the <MORE> prompt was showing light green. Fixed
   that to show the proper color, light green for once and for all. I told you
   small things drive me nuts!!!!!
3. Fixed other minor things here and there not worth mentioning dealing with
   prompts lining up under each other for messages etc.

                 +        Version 1.10 - 01/08/98             +

1. Fixed 204 Range Check Error bug that occured when a player was trying to
   purchase an additional life and when his/her money in the bank equalled the
   amount it cost to buy an additional life.
2. Fixed a nasty bug that occured when a user, who is only allowed one life
   per day, and when he/she was killed in the game, and then went back into
   the game, were able to enter without a problem. This bug was a result of a
   modification I made to the part of the code in LOGSTUFF.REF that calls my
   routine to display a warning when users enters the game, if they haven't
   entered their registry. See my FIX in the update notes that adds a few extra
   lines to LOGSTUFF.REF that fixes this problem.
3. Fixed the <MORE> prompt not resetting after exiting from Global Registries.
   Our <MORE> prompt in Global Registries is Slam a key...It wasn't being reset
   properly to <MORE> after exiting Global Registries. It is now!
4. Re-coded the routine that displays the list of users who have entered their
   registry entries. Code is optimized for faster display.
5. Added my Web Site address to the [I]nformation Display option. In future
   this site will be available for updates and support. Currently under
   Construction! Please check my Web Site often.
6. Removed REGCNTRL.REC. One less REC file to read and no longer needed. Code
   has been placed elsewhere.
7. Fixed other minor things here and there not worth mentioning.

                 +        Version 1.09 - 01/01/98             +

1. Global Registries v1.09 goes public. Official release and out of Beta!

                 +        Version 1.08áeta - 12/19/97         +

1. No bugs to fix but there were internal code modifications made to the way
   Global Registries operates.

                 +        Version 1.07áeta - 12/15/97         +

1. Fixed some cosmetic changes, added some color to error messages and
   relocated error messages to line up correctly when displayed. I'm a perfect-
   ist when it comes to things lining up correctly or when something looks out
   of place it drives me nuts.

                 +        Version 1.06áeta - 12/02/97         +

1. No bugs to fix but there were internal code modifications made to the way
   Global Registries operates.

                 +        Version 1.05áeta - 11/25/97         +

1. Fixed gold (in hand) going negative when purchasing a character description.
   If you didn't have enough (in hand), the evil clerk was still taking money
   you didn't have forcing your gold (in hand) to show negative.
2. Fixed character discription field in the lookup another users entry display
   which would show <NONE> even when the user had actually entered his/her
   character description.

                 +        Version 1.04áeta - 11/18/97         +

1. Up till now option [L] .. Purchase An Additional Life, would return the
   message UNDER CONSTRUCTION. Just got around to actually coding this today.
   It was easier to code then at first I thought. Works like a charm. If you
   dont see option [L] on your main menu, it means your Sysop has configured
   Lord II for unlimited lives per day and unlimited turns per day. In this
   case option [L] will not be available to players and it will not show up on
   any menus. If option [L] does show on your menu then what this option allows
   you to do is buy an additional life for $$, just in case you get killed and
   want to go back into the game on the same day. The cost of purchasing an
   additional life is configurable online by your Sysop.

                 +        Version 1.03áeta - 11/15/97

1. Ack! I guess this programming language was not designed to display info
   about other people so my his&hers variable is always displaying HIS in
   error messages. For eg. When a user types L to lookup the information on
   another user, and that user has not entered his or her entry yet, my error
   messages always say "SORRY THAT USER HAS NOT ENTERED [HIS] REGISTRY ENTRY
   YET! The s&his variable returns true for yourself by not for others!!!!!!
   Am I trying to do something I should'nt be doing? Hmm, ok Seth! I guess
   your forcing me to program around this problem! Ok, got it! It's fixed! It
   now returns HIS for GUYS and HERS for DOLLS. Thanks to Lisa of The Coffee
   Break BBS and our Beta test site for pointing this out to me. Don't tell
   Lisa but I already spotted this problem earlier, I just wasn't sure how I
   was going to address the problem. Lisa, your the best bug hunta!

                 +        Version 1.02áeta - 11/10/97         +

1. Fixed bug where users sex was always begin displayed as MALE when user
   typed L to lookup the Registry entry of another player.

                 +        Version 1.01áeta - 10/28/97         +

1. Global Registries goes into Beta on our 26-lines bbs.

